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Thopter spy network ruling
Thopter spy network ruling





thopter spy network ruling

thopter spy network ruling

My favorite thing about Thopter Spy Network is how it puts the opponent in an awkward position. It creates a steady stream of 1/1 flying Thopter tokens which are great at chump blocking and can eventually go on the offensive to close out a game. Half Bitterblossom, half Joe Biden of Thassa, Thopter Spy Network is an extremely powerful card in a deck that can trigger it consistently. When we play it on turn one, we are more or less guaranteed to trigger Thopter Spy Network in the mid to late game. The other benefit of Ghostfire Blade is that, unlike our artifact creatures, it's extremely hard to kill. In our deck, it makes our two-drops aggressive threats and turns our 1/1 Thopters into legitimate ways of closing out the game. It's pretty much Super Bonesplitter, boosting toughness along with power. Ghostfire Blade is one of the most aggressive equipments ever printed, assuming you always have a colorless creature to equip. Ghostfire Blade and Thopter Spy Network are the reason we are willing to warp our deck, and both are extremely powerful in their own way. Obviously, building a deck where every creature is either an artifact or produces artifact tokens is a fairly big deck building restriction.

THOPTER SPY NETWORK RULING SERIES

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thopter spy network ruling

Once I did that, everything came together, and the deck ended up not only super powerful, but extremely fun to play! I decided to accept the tax and play with Hangarback Walker. Alchemist's Vial was the second best two-drop artifact I could find, which didn't fit the definition of playable. Without Hangarback Walker, UR Thopters is severely lacking in early game plays. Second, I tried to build the deck without Hangarback Walker for the sake of staying on budget, and it simply didn't work. First the three most powerful cards in the deck are four-drops, which can lead to some clunky draws. In the past, when trying to build UR Thopters I kept running into two problems. It feels wrong that no one is taking advantage of these cards, so we are going to rectify the situation! Pia and Kiran Nalaar, Hangarback Walker and Whirler Rogue). Thopter Spy Network and Ghostfire Blade) and a few good enablers (e.g. This week I figured it out, and I'm ready to unveil UR Thopters! There are several powerful "artifacts matter" cards in Standard (e.g. This week we are heading to Standard for a deck I've been trying unsuccessfully to make work for months. Even in a duel, if you can get your artifact creatures to deal damage at different times, such as by giving some of them first strike or double strike, you’ll get two corresponding card-draw triggers.Kamusta Budget Magic lovers! It's that time again. You can do the same in a free-for-all multiplayer game by attacking two different players. This means that if you attack with two Thopters, you can assign one Thopter’s damage to Head A, assign the other’s damage to Head B, and draw two cards. For example, in Two-Headed Giant (which you may have played at your last prerelease), although both heads share a life total, they’re still two separate players. Worry not, though, for there are ways around this card-drawing restriction… such as by spying on multiple opponents at once. Rather, the Network will trigger once for each time that “one or more artifact creatures you control deal combat damage to a player…” and since all attacking creatures deal combat damage at the same time, no matter whether you’re attacking with one, two, or twenty Thopters, you’re only going to get to draw one card off spying on your opponent. As great as it would be if the Network upgraded all your Thopters into Thieving Magpies, that’s sadly not the case. That second ability warrants further investigation, though. What happens when you get a bunch of Thopter tokens together? Why, they form a Thopter Spy Network, of course! Although it’s not an artifact itself, this card is great at supporting artifacts, being able to deploy a new addition to your ranks each turn (assuming you already have one…and if you’re playing the Network in your deck, you do have one, don’t you?), and also drawing you a bunch of cards.







Thopter spy network ruling